Game Technologies
- Introduction to Game Programming
- Framework Programming
- Object-Oriented Programming
- Game Dynamics
- 2D Interactive Prototyping
- C++ Programming for Game
- LUA Script
- Open GL Programming
- Graphics Programming
- Graphical User Interface Development
- 3D Mathematics
- Game Computing
- Initializing Direct
- 3DVertex and Index Buffers
- Single and MultiTexture Effects
- Camera Management Systems
- Compressed Textures
- Object-Oriented Analysis and Design
- Game Physics
- Detailed of the Blinn – Phong
- Geometry Tessellation
- Texture Coordinate Generation
- Image Filtering and Sampling
- Efficient Line of Sight Testing
- The Radiosity Method-World Space Filtering
- Working with Sound
- Game Project Development
- Game Engine Fundamentals
- Physics Engines
- Working with different game like FPS, Action, CasualSpecial Effects Programming
- Extensible Game Engine Architecture
- Multiplayer Systems
- Game Engine Programming
- AI for Game Developers
- Game Testing Rules