Game Technologies

Reading Time: < 1 minute

Game Technologies

  • Introduction to Game Programming
  • Framework Programming
  • Object-Oriented Programming
  • Game Dynamics
  • 2D Interactive Prototyping
  • C++ Programming for Game
  • LUA Script
  • Open GL Programming
  • Graphics Programming
  • Graphical User Interface Development
  • 3D Mathematics
  • Game Computing
  • Initializing Direct
  • 3DVertex and Index Buffers
  • Single and MultiTexture Effects
  • Camera Management Systems
  • Compressed Textures
  • Object-Oriented Analysis and Design
  • Game Physics
  • Detailed of the Blinn – Phong
  • Geometry Tessellation
  • Texture Coordinate Generation
  • Image Filtering and Sampling
  • Efficient Line of Sight Testing
  • The Radiosity Method-World Space Filtering
  • Working with Sound
  • Game Project Development
  • Game Engine Fundamentals
  • Physics Engines
  • Working with different game like FPS, Action, CasualSpecial Effects Programming
  • Extensible Game Engine Architecture
  • Multiplayer Systems
  • Game Engine Programming
  • AI for Game Developers
  • Game Testing Rules